Update 0.6.9
V0.6.9
Note from the Dev Team
Thank you all so much for your patience and support as we continue the development of the game. Our entire team had major life challenges which made it difficult to keep our roadmap schedule. We are happy to announce that regular updates will return!
from Hitscan Games
NEW Features
NEW: Nexus Core Final Level Sneak Peek
- This is the final level of the Campaign, where players will face their toughest challenges of all!
- This level is still a work in progress, but you can experience it now and see the direction we are heading in
- Save game progression is disabled until map development is completed
- All sub levels, enemies and visuals are subject to change
NEW: Earn Extra Lives
- Players can now gain extra lives by accumulating points, represented by a progress bar below the life counter
- Once enough points are obtained, an extra life is added, and the progress is reset
- Elite enemies award double points
- When players have less than 2 extra lives remaining, progress is accelerated
- Progress does not carry over between level transitions
General Updates
Holochamber Arcade
- Holochamber only: Mech Warden boss base HP increased by 20%
- Boss Enemy level scaling has been adjusted to start at a higher delta
- Added safe zone hologram to the starting room of a dungeon
Space Station
- Added camera zoom out triggers for showcasing larger pod areas
- Updated Oterion mission information in the map
Oterion Colony
- Cleaned up art, landscape and interactive elements
- Solved an issue regarding save game objective IDs
- Fixed misc logic errors
Rygar
- Reduced the enemy spawn frequency in non-mission encounters
- Additional reductions apply to the area before the first generator
- Further improvements to the art and environmental effects in the level
- This includes major improvements to visual effects
- Added new intro cutscene (WIP)
- Added music transitions and cutscenes when activating each generator
UI
- Updated the in-mission extra lives icon
- Added progress bar padding for HP and EXP bars
- Reduced enemy HP bar size and removed power level background square
- P2, P3 and P4 join HUDs will now all appear on screen by default
- Fixed an issue with the flyout menu that resulted in player controls being enabled when the menu is out, and disabled when the menu is stowed
- Moved the “Close” button on large minimap (was blocking lives counter)
Characters
- Engineer
- Turret Skill
- Added physics to the turret
- It can no longer fall through moving platforms and elevators
- Turret Skill
- Juggernaut
- Plasma Shield Skill
- Level 1 and 2 Shield upgrades are now attached to the character
- This will allow players to be mobile while protecting the squad
- This is a work in progress. We will continue to update this skill after community feedback.
- Plasma Shield Skill
- Player
- Reduced Player base revive delay from 1.5 seconds to 0.75 seconds
- Sped up player revive animation by 2x
Enemies
- Security Drone
- NEW ATTACK: Burst Fire
- After targeting a new player, drones can now switch for two seconds to a sustained volley of fire
- This can cause large groups of drones to become extremely dangerous
- Like all enemy skills, this runs on a cooldown to prevent overuse
- NEW ATTACK: Burst Fire
- Master Sentry
- Laser Beam Targeting
- The beam attack no longer moves in a 360-degree arc
- It now tracks the targeted player
- Laser Beam Targeting
Loot
- Champion Cache
- Added 0.75 second button hold delay when opening
Bug Fixes
- Fixed a bug preventing the player from using the controller for input when trying to restart or exit to the station from the Mission Failed screen
- Fixed an issue with the flyout menu that resulted in player controls being enabled when the menu is out, and disabled when the menu is stowed
- Fixed an issue where mission failure music would only play in HC and not Campaign
- Fixed an issue where collecting excess Fuel Cells would interfere with objective information
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