Update 0.6.8
v0.6.8
General Updates & Fixes
New Lives System
- Extra Lives System is now in effect and applies to Campaign and Holochamber: Arcade
- Starting lives is based on starting difficulty (Easy = 4, Brutal = 0)
- Players will respawn even if all players are down, as long as there are lives remaining
- If # of downed players is greater than the remaining # of lives, the earliest downed player(s) will be revived until there are no lives left
- When all players are down and lives are at 0, that is considered a “Mission Failed” and players will be given the option to restart or exit the mission
- Respawn countdown has been reduced from 10 seconds to 5
- Player invulnerability time during respawn has been extended by 3 seconds
- NOTE: Extra Lives are currently not managed by the save system. This functionality will be added in a later update
- Starting lives is based on starting difficulty (Easy = 4, Brutal = 0)
“New” Locations: Oterion Abandoned Colony & Oterion Wetlands
- Oterion’s first level was previously the longest level in the game by a large margin
- It has now been split into two unique levels: Abandoned Colony and Wetlands
- Colony runs from the Landing Pad to the Bridge
- Wetlands runs from the Bridge to the Lost City Gate
- Players can save their progress upon entering the Oterion Wetlands, and again when entering the Lost City
- Both levels will now load faster and run at a much improved framerate on all settings
- The expanded Data Module questgiver B3-L1-5L has been moved from the Colonial Security Center roof to the Survey Zone in the Wetlands level
Holochamber Arcade
- NEW: Holochamber Anomaly – Added variations to Wave 3 combat called “Anomalies” that will augment the enemy roster with the potential for enemies from other Holochambers to appear and in strange ways. The current Anomaly list is as follows:
- Anomaly: Elite and Dangerous
- Anomaly: Jailbreak
- Anomaly: Entomania
- Anomaly: Wilderness
- Anomaly: Thermodynamics
- Anomaly: Bomb-Voyage
- Anomaly: Critter Chaos
- Updated Enemy spawning and Objective logic to scale based on the number of players (Single Player experience is largely unaffected)
- Enemy spawn rate will now adapt to the number of active players (more players = faster spawning)
- The progression rate of some Holochamber objectives will now adapt to the number of active players
- Adjusted the base rate of progression during kill-based waves in Holochamber
- Spawn delay during the defense phase of the Uplink Protocol increased from 1 second to 6 seconds to offset the dynamic spawn changes
- Key Item drops during the Plunder Protocol now have a lifetime before self-destructing (30 seconds) and are now capped at 5 at a time. More will spawn as existing ones are captured or destroyed
- Oterion Holochamber: Added more enemy spawn sets
- Swamp Crawler x5
- Raptor x3, Knuckleface x3
- Reduced Progress Value multiplier of Heroic enemies from x2 to x1.5
- Added Extra Lives Kiosk (Cost: 1 Tessera) to Holochamber Starting Rooms
- Increased Hold time for the SP Respec Kiosk from 2 to 5 seconds
Snap Map: Ruins
- Art updates to various modules
- Future updates will contain more Art updates
Space Station
- Updated the post-Titus dialogue for Dr. Hadley with the correct character design art
- Updated Minimap selection on the System Map
- Players can now switch between missions on Oterion including new Boomtown level
Titus
- Added Underground minimaps
- Rebooting drills should now destroy any remaining enemies
Oterion Colony
- Major art and collision updates around the Military Zone
- This should help stop the player getting lost underneath the level art
- Future updates will better refine this area and update the minimap
- New enemy encounters
- Added new objective IDs (Oterion now has 5)
- New Vista at the Dam in the Landing Zone
- Moved B3-L1-5L to the Wetlands Survey Zone
- Added new camera zooms to the Warehouse District and the Bridge
- Updates will continue on art especially in Daedalus Tower and near the broken bridge
Oterion Wetlands
- Updated Hadley’s dialogue to reflect the quest bot’s new location
- Cleaned up Sector Trigger zones near the level start
- Added a new Oterion Wetlands loading screen
- New art, landmarks, and terrain updates throughout the level
- Updated B3-L1-5L’s location to the Survey zone
- New enemy encounters
- Art updates will continue especially around the AzTek Facility
Oterion Lost City
- Fixed a lighting error (that may not have affected players, but will no longer affect dev work)
UI
- Increased Player Join text size
Bug Fixes
- Fixed an issue causing player drop-ins to not receive XP after someone in the same slot dropped-out previously
- Fixed an issue causing Gameplay Modifiers to occasionally display incorrectly
- Improved the reliability of dynamic enemy spawning across all game modes
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