Update 0.6.8

v0.6.8

General Updates & Fixes

New Lives System

  • Extra Lives System is now in effect and applies to Campaign and Holochamber: Arcade
    • Starting lives is based on starting difficulty (Easy = 4, Brutal = 0)
      • Players will respawn even if all players are down, as long as there are lives remaining
      • If # of downed players is greater than the remaining # of lives, the earliest downed player(s) will be revived until there are no lives left
      • When all players are down and lives are at 0, that is considered a “Mission Failed” and players will be given the option to restart or exit the mission
      • Respawn countdown has been reduced from 10 seconds to 5
      • Player invulnerability time during respawn has been extended by 3 seconds
      • NOTE: Extra Lives are currently not managed by the save system. This functionality will be added in a later update

 

“New” Locations: Oterion Abandoned Colony & Oterion Wetlands

  • Oterion’s first level was previously the longest level in the game by a large margin
  • It has now been split into two unique levels: Abandoned Colony and Wetlands
  • Colony runs from the Landing Pad to the Bridge
  • Wetlands runs from the Bridge to the Lost City Gate
  • Players can save their progress upon entering the Oterion Wetlands, and again when entering the Lost City
  • Both levels will now load faster and run at a much improved framerate on all settings
  • The expanded Data Module questgiver B3-L1-5L has been moved from the Colonial Security Center roof to the Survey Zone in the Wetlands level

Holochamber Arcade

  • NEW: Holochamber Anomaly – Added variations to Wave 3 combat called “Anomalies” that will augment the enemy roster with the potential for enemies from other Holochambers to appear and in strange ways. The current Anomaly list is as follows:
    • Anomaly: Elite and Dangerous
    • Anomaly: Jailbreak
    • Anomaly: Entomania
    • Anomaly: Wilderness
    • Anomaly: Thermodynamics
    • Anomaly: Bomb-Voyage
    • Anomaly: Critter Chaos
  • Updated Enemy spawning and Objective logic to scale based on the number of players (Single Player experience is largely unaffected)
    • Enemy spawn rate will now adapt to the number of active players (more players = faster spawning)
    • The progression rate of some Holochamber objectives will now adapt to the number of active players
    • Adjusted the base rate of progression during kill-based waves in Holochamber
    • Spawn delay during the defense phase of the Uplink Protocol increased from 1 second to 6 seconds to offset the dynamic spawn changes
    • Key Item drops during the Plunder Protocol now have a lifetime before self-destructing (30 seconds) and are now capped at 5 at a time. More will spawn as existing ones are captured or destroyed
  • Oterion Holochamber: Added more enemy spawn sets
    • Swamp Crawler x5
    • Raptor x3, Knuckleface x3
  • Reduced Progress Value multiplier of Heroic enemies from x2 to x1.5
  • Added Extra Lives Kiosk (Cost: 1 Tessera) to Holochamber Starting Rooms
  • Increased Hold time for the SP Respec Kiosk from 2 to 5 seconds

Snap Map: Ruins

  • Art updates to various modules
  • Future updates will contain more Art updates

Space Station

  • Updated the post-Titus dialogue for Dr. Hadley with the correct character design art
  • Updated Minimap selection on the System Map
  • Players can now switch between missions on Oterion including new Boomtown level

Titus

  • Added Underground minimaps
  • Rebooting drills should now destroy any remaining enemies

Oterion Colony

  • Major art and collision updates around the Military Zone
  • This should help stop the player getting lost underneath the level art
  • Future updates will better refine this area and update the minimap
  • New enemy encounters
  • Added new objective IDs (Oterion now has 5)
  • New Vista at the Dam in the Landing Zone
  • Moved B3-L1-5L to the Wetlands Survey Zone
  • Added new camera zooms to the Warehouse District and the Bridge
  • Updates will continue on art especially in Daedalus Tower and near the broken bridge

Oterion Wetlands

  • Updated Hadley’s dialogue to reflect the quest bot’s new location
  • Cleaned up Sector Trigger zones near the level start
  • Added a new Oterion Wetlands loading screen
  • New art, landmarks, and terrain updates throughout the level
  • Updated B3-L1-5L’s location to the Survey zone
  • New enemy encounters
  • Art updates will continue especially around the AzTek Facility

Oterion Lost City

  • Fixed a lighting error (that may not have affected players, but will no longer affect dev work)

UI

  • Increased Player Join text size

Bug Fixes

  • Fixed an issue causing player drop-ins to not receive XP after someone in the same slot dropped-out previously
  • Fixed an issue causing Gameplay Modifiers to occasionally display incorrectly
  • Improved the reliability of dynamic enemy spawning across all game modes

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