Update 0.6.2

Solar Purge Update 0.6.2 is now available on Steam! New Holochamber Power-Ups, new Engineer Skill, new unlocked Space Station zone, bug fixes and much more!
v0.6.2

 

 

Holochamber Power-Ups

  • Supercharge your gameplay with new power-ups dropping in Holochamber: Arcade! Extra damage, stat bonuses, and more are available to collect if you’re lucky
    • Temporary Power-Ups grant a tremendous boost and visual flair to the player for a limited time:
    • These include: Super Damage, Super Armor, Super Experience, Super Rich, Super Health, and Super Score
    • Permanent Power-Ups boost the stats (Offense, Support, Special) of your character for the entire duration of the arcade run:
    • These include: Offense Boost, Support Boost, Special Boost, and Omni Boost
    • You can find Power-Ups by defeating enemies and finding special Power-Up Caches around the simulation floor

 

New Skills

  • New Engineer skill “Optimize”
    • Overcharge your summons (turrets, spider bots, etc.) to unleash more mechanical mayhem!

 

General Updates and Fixes

  • Gameplay
    • Updated the Stats window in the Flyout Menu with colored icons for Shield, HP, and Shield Regen
    • Added new logic for locked caches (unlocked with Cypher decoder keys)
    • Added Cypher Key Kiosk
    • Added new Locker and Container Caches
    • Added Skill Category icons to Advanced skill screen
    • Skill power level is now being tracked by the save system
    • Fixed an issue where the stat bonus to the Engineer’s Turret stats only affected the left barrel projectile
    • Decreased charge time on Skorlac plasma grenade and increased AoE countdown brightness
    • Fixed an issue where de-spawning caches could lock players out of using interactables

 

  • Lockjaw Mining
    • Solved a bug that caused Power Weapons to drop in the level
    • Updated the tutorial popup timing to start at the beginning of the level
    • Temporarily disabled two early voice lines from the Prison Attendant
    • Fixed some minor collision issues on level geometry
    • Added new dead bodies past mining floor
    • Updated and added unique enemy encounters past the mining floor
    • Falling debris now deals enough damage to kill enemies
    • Miniboss now gives EXP
    • Damaged Warden Mech now deals 2X bullet and missile damage
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Fixed a final instance of weapons chest to replace with credits
    • Messed around with blueprints and triggers to change where the new level loads in
    • Cleaned up navigation and blocking volumes in the tram area
    • Defeating the Warden now opens up access to the Prisoner Transfer area
    • Updated art around the boss room and new tram area
    • Enemy Power Levels have been increased in Mining zone for balance testing
    • Power Weapons have been moved to the beginning of Titus and no longer drop in Lockjaw

 

  • Lockjaw Cell Blocks
    • Expanded the starting area to include the Tram from the Mining zone
    • Added a specialty cache in B Block containing Bot Damage weapons
    • Added prisoners at visible windows throughout the level
    • Updated and added unique enemy encounters in the Distribution Hub
    • Created camera zooms for the crossroads Distribution Hub
    • Slightly expanded art there to account for the additional camera view
    • Solved a multiplayer bug where players could become stuck on the other side of the collapsing bridge between X Block and the Observation Walkway
    • Minor art, lighting and VFX updates throughout the level
    • Improved collision on the tall angled wall at the old level start to keep the player from disappearing behind the geometry as easily
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Updated and added unique enemy encounters in the Military Warehouse
    • Added a new encounter before Surface Elevator sequence
    • Temporarily disabled enemy encounters in the Surface Elevator while we fix a respawn bug
    • Doubled the speed of the Surface Elevator for now until the respawn fix is implemented

 

  • Space Station
    • New Area: Engineering Bay
      • Access to Engineering and the Engineering Ring is now granted after completing Titus
      • Added the Cypher Key Kiosk – purchase keys to unlock hidden chests
      • Added the SP Respec kiosk – regain all of your spent SP and try a new Skill Build (for a price)
      • Many more customization options and ways to spend currency coming in future updates!
    • Maintenance Bots throughout the level now have new voiced dialogue!
    • Added a previously unused dialogue update for a Maintenance Tech
    • Updated post-Titus dialogue for Jorge and the Station Guard
    • Added new lockers to Dr. Hadley’s Lab and Hangar
    • Updated Maint. Bot dialogue VO
    • Fixed issue with Post Titus Maintenance Bot dialogue logic for Juggernaut
    • Fixed several instances of Caution Tapes floating in front of the doors
    • Unlocked the Command Center door to the Engineering Corridor by default
    • Moved Jorge to the end of the Engineering Corridor
    • Moved the patrolling Aesrenan Trooper from the Engineering Corridor to the Barracks Corridor
    • Updated default and post-Titus dialogue for Jorge to fit his new locations
    • Solved a logic issue that was causing Billie to not offer unique dialogue options post-Titus
    • Cleaned up grammar and punctuation on NPCs
    • Fixed an issue causing Quinn’s and Sparks’ animations to reset after every line in their post-Titus dialogue

 

  • Titus
    • Power Weapons are now available after starting the first quest!
    • Power Ammo now drops after opening the first Power Weapons cache
    • Updated grammar and punctuation on NPCs throughout the level
    • Updated a branch of Tych’s dialogue that was referring to a very outdated build of the Sinkhole area
    • Updated Sanders’ dialogue to prevent formatting errors when playing on Steam Deck
    • The cave by Drill Site 4 now shows up on the Minimap
    • Fixed several small minimap marker bugs in the Site 4 cave
    • Moved the West Gate Guard to better match the positioning of the East Gate Guard
    • CommsNet Bot now has voice acting enabled
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Player can no longer exit the Deagus Brood Watcher’s chamber in the Sinkhole without first collecting the Battery
    • CommsNet Tower Maintenance Bot is now fully voiced

 

  • Oterion Wetlands
    • Added locker caches and new locked weapon caches
    • Cleaned up misc foliage
    • All light pylons have been scaled up throughout Wetlands for better visibility
    • Added new swamp water shaders and VFX
    • HQ Maintenance Bot now has voice acting enabled
    • Cleaned up NPC grammar in the Boomtown area
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Cleaned up collision on more ruined staircases in the Wetlands
    • Solved an issue that was causing one of the destroyed B3 bots to move and attempt to interact with the player
    • Fixed multiple errors surrounding the data module quest:
      • Dr. Hadley no longer references the quest if the player hasn’t started it
      • Updated how loot drops after defeating B3-L1-4L south of the Wetlands
      • Improved language on quest completion at the Forward Base
    • Updated boundary art near the entrance of the Wetlands
    • Added interaction prompt text for the Lost City Key pickup
    • Added a locked weapons cache in a hard-to-find area near the end of the Wetlands

 

  • Oterion Lost City
    • Turned off the lingering Halloween player spotlight
    • Added an ammo cache in the Grassy Clearing
    • Fixed some errors which were impacting enemy pathing
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Players can now move diagonally between stone tiles in the final trap room
    • Cleaned up some art throughout the level

 

  • Oterion Ruined Sanctum
    • Cleaned up collision at the starting door – players should no longer get caught on the invisible walls there
    • Fixed the starting door disappearing into the floor tiles as it opened
    • Locked the first interior door and added a pylon nearby to unlock it; now all doors in the level are consistent
    • Slightly adjusted art in the area around the door
    • Improved collision on some rubble piles
    • Added art to the Antechamber’s back wall
    • Raised up some waterfall FX whose origin points were visible from certain camera angles inside the Antechamber

 

  • Rygar
    • Fixed bugs on caches throughout the level allowing multiple uses
    • Added the unique Chatka Shotgun “Kamchatka”
    • Small art updates throughout the level

 

  • Known Issues
    • Skill power level is not saving correctly. We have found the root cause and are working on a potential fix. This will take a bit of time, but should ideally be in the next update!
    • Lockjaw Mining’s Tram Station area is not yet included on the Minimap
    • Player melee strength is not increasing on level up as intended; a fix is in the works
    • Some materials on Rygar are still not working as intended. A fix is underway, but cannot go live without some major under-the-hood changes to the Skill system. This may take a few updates to go live.