Update 0.6.4

Solar Purge Update 0.6.4 is now available on Steam! Holochamber 2.0, New Unique Weapons and Perks, Achievements and more!

 

In Development

 

 

  • New “Post-Campaign” System
    • Procedurally generated levels for post-campaign play
    • Face high level enemies and earn unique weapons and loot
    • Major work in progress, but the Lost City post-game level is now nearing completion in dev testing!
    • Check out our next Livestream for a sneak peek and more release details!

 

  • Economy Updates
    • The Engineering Bay in the Space Station and the Holochamber starting pad will have new kiosks
    • These new kiosks will allow for more character and stat customization options
    • Other specialty loot including Cypher Keys will be saved to the Player(s) vault in future updates
    • A New rare currency is being developed and will feature both in Campaign and Holochamber

 

  • Rygar Part II
    • Players will explore underground research facilities and face brand new enemies
    • We will introduce the next weapons manufacturer
    • Watch our next major update Livestream for further news!

 

v0.6.4

 

 

Achievements!

  • We have added the first 3 official achievements to SP! More will be added throughout Early Access!
    • Exterminator – Kill 100 Bugs
    • Skilled Hunter – Kill 100 Beasts
    • If It Bleeds… Kill 100 Aliens

 

 

Holochamber Arcade 2.0

  • Holochamber Arcade Overhaul
      • Holochamber has underwent a major rework to allow for more dynamic gameplay
      • Floors are now divided into three waves: Slayer, Mission (chosen at random), and Elite Slayer.
      • Missions have been reworked and integrated into the core gameplay loop

 

  • HC – Gameplay
      • NEW: Domain Transfer – Players can now spend 3 Tessera at a new kiosk to transfer their run to a different Holochamber simulation at random
      • UPDATED: Holochamber Functions have been integrated into the wave-based gameplay loop
        • Functions provide passive boons to the player that affect their gameplay experience
        • The first Wave of each floor will provide a regular Function
        • The third wave of each floor will provide a strong Function with a small trade-off
      • Elite enemies no longer grant bonus floor progression
      • SuperArmor’s damage resist reduced from 50% to 30%

 

  • HC – Missions
      • NEW: Plunder Protocol
        • Items will drop from enemies and players must acquire enough of them to complete the wave
      • NEW: Uplink Protocol
        • Players must locate and defend a data lattice against an onslaught of enemies for 30 seconds to complete the wave
      • NEW: Elite Slayer
        • Defeat a number of Elite-tier enemies with heightened aggression to complete the wave

 

  • HC – Sandbox & Economy
      • The starting room of each dungeon floor now serves as a Safe Zone
        • As long as players remain in the Safe Zone, enemies will not spawn
      • Enemies now spawn more frequently in both Simulation and Boss encounters
      • Enemy threat level will rise at an increased rate per floor to compensate for longer floor durations
      • Added the Treasure Cache as a random spawn in the dungeon on each floor
        • The associated Looter Protocol has been deprecated
      • Added the Tessera Cache as a random spawn in the dungeon on each floor
        • Tessera have a very small chance of dropping from enemies
      • Added Unique weapons to the Holochamber loot pool

 

  • HC – UI
      • The placement of Holochamber-specific HUD items has been improved
        • Score counter now appears at the bottom of the screen
      • Modifiers display has been updated
        • Modifiers are now updated in real-time with their exact percentages
        • Modifiers granted by PowerUps are now displayed
      • The display of Main Objective prompts has been improved

 

  • HC – Bug Fixes
    • Adjusted the logic of PowerUps to prevent duplicate effects from stacking
    • Corrected a data error that caused initial Floor Progression Rate in Holochamber to be higher than intended

 

 

NEW Weapons & Perks

  • NEW Unique Wolf “OVRKL” Rocket Launcher
      • Rapid Fire Perk
      • Full Auto Perk
      • Big Mag Perk

 

  • NEW Unique Nazuna “Kaiju” SMG
      • NEW Perk “Ranger”
        • Use the targeting laser to switch firing modes between SMG and DMR
      • NEW Perk “Regen”
        • Slowly restore HP over time

 

  • NEW Unique Nazuna “Renegade” Combat Shotgun
    • Gut Punch Perk
    • NEW Perk “Super Shotgun”
      • Use the targeting laser to switch between Combat and Slug firing modes

 

General Updates & Fixes

  • Gameplay
      • Melee damage now has a chance to knockback hit enemies

 

  • Enemies
    • NEW: Oterion Toad
      • The regular non-infected Toad that lives in the Wetlands
      • Similar to the Infected Toad, but not as powerful
      • Appears in Wetlands and Lost City
    • Updated AI logic for Infected Toads

 

  • UI
    • Added “Unique” icon to UI for curated weapons
    • Dismantling weapons from the Vault now requires a button hold
    • Added a weapon dismantling animation and SFX
    • Vault will now correctly show the current number of weapons on startup and after dismantling
    • Optimized Minimap camera
    • Fixed logic for updating correct CR amount
    • Optimized Screen rain drops FX

 

  • Space Station
    • Added a new NPC to Engineering, Jeffrys
      • He will evolve into a weapons vendor for players
      • Watch our Discord to learn more!

 

  • Titus
    • Drills will now destroy all nearby enemies when starting

 

  • Titus Caverns
    • Adjusted some enemy spawning at higher difficulties
    • Minor art updates

 

  • Oterion Wetlands
    • Added the new wetland frog enemies throughout the southern marsh areas
    • Minor art updates at the southern edge of the marsh

 

  • Oterion Lost City
    • Added the new wetland frog enemies in the sunken corridor area
    • Fixed an issue where outdated glyph materials were still appearing on certain wall meshes

 

  • Known Issues
    • Rygar environmental material issues
    • Rocket Launchers are using outdated character animations
    • Enemies will sometimes spawn into props in Holochamber mode
    • Cypher Keys are still not saving correctly. Fix coming in the next update.
    • Tessera are not saving at this time. They will be implemented in the next update.
    • Some Modifiers may display incorrectly under certain circumstances.
    • AoE decals used in Plunder and Uplink Protocols display abnormally on transparent surfaces.