Update 0.5.4
v0.5.4
Weapon Perks
- New Perks: Cool Offense, Cool Support and Cool Special
- These perks will reduce skill cooldowns for any currently equipped skills in that particular category
- The effect stacks if the player is holding both a primary and secondary weapon with the same perk!
- For now these are exclusive to weapons from the Nazuna Group, although an as-yet unreleased manufacturer may also gain access to them in the future
- New Perk: Zapper
- Enemies damaged by the weapon will have a chance to chain static damage to other nearby enemies
- Look for Zheng and Kadru weapons to try out this new form of crowd-control
- New Perk: Megaton
- This perk increases the blast radius for explosive weapons including Rocket Launchers and Grenade Launchers
- It can be found on explosive weapons from the Chatka Collective and AzTek
- Manufacturer Perk Rebalance
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- All of the perks have been adjusted depending on Manufacturer to provide players with unique and strategic options:
- AzTek weapons have new incendiary potential across the board and other various new perks
- Chatka weapon libraries now all have the ability to damage Bots and Bugs as intended, while explosives can potentially cover a much larger AOE
- Kadru drops are now much more chaotic with the ability to roll almost any non-specialty perk, sometimes matching up into highly synergized combos and sometimes…not
- Nazuna weapon perk libraries have been totally redesigned to help players with a Skill-heavy playstyle (much of their old perk library has been folded into Olorun)
- Olorun weapon libraries have all gained the potential to improve critical hit chance and have more highly curated and synergized perks on a per-weapon basis (this comes at the cost of ammo-expanding perks of all kinds, which have been removed from the Manufacturer)
- Wolf weapons that were not previously allowing for Bot Damage or Full Auto are now able to roll those perks as intended
- Zheng weapons were not able to roll Beast Damage on most weapons but this has now been fixed; their entire family of primary weapons now also has access to Brawler and Zapper to promote their close-quarters playstyle
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Holochamber
- Reduced intensity of some spotlights in Titus Holochamber
General Updates and Fixes
- Gameplay
- Adjusted the collision handling for spawning for players
- Adjusted the player start locations in all Holochamber maps
- Fixed an issue preventing Character Stats (Offense, Support, Special) from being restored properly to the character when loading a save file
- Added lights to interactive console desks
- Fixed security gate logic for locking
- Player Skills have been updated to use and display the correct categories (Offense, Support, Special)
- Triple Shot Weapon Perk now fires ancillary projectiles without bullet spread
- Reduced poison dart trap audio volume
- Lockjaw Mining
- Updated minimap
- Titus
- Updated some character dialogue for clarity and improved readability
- Fixed an issue causing Tych’s helmet and gear to receive unintended decal materials
- Slightly adjusted the transition point into the Northern Cave by Site 4
- Oterion
- New minimap for Wetlands
- Oterion Lost City
- Updated the music with a new percussion track starting in the Grassy Clearing!
- Fixed a collision issue near the start where players could get stuck behind tree roots
- Oterion Ruined Sanctum
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All-new music throughout the level!
- Minimap is now available for the entirety of the level!
- Updated the Outer Sanctum miniboss room with new and improved artwork
- Fixed several issues in the Antechamber and the Outer Court where the player could get outside the bounds of the map
- Solved a long-standing issue where open doors would still display the button prompt to “Open” when the player crossed the threshold
- Updated floor collision at the start of the Combat Path and Puzzle Path where some players could get stuck / be forced to dodge roll
- Fixed minor art and collision issues
- Added mysterious new cutscenes both before and after the miniboss encounter
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- Oterion Guardian Sanctum
- Added a Minimap
- Fixed a bug that was keeping Dr. Hadley’s dialogue from appearing
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