Update 0.4.0 – Planet Oterion Part I
v0.4.0
Campaign
- New Level: Planet [REDACTED] Part 1
- Explore the ruins of a massive colony abandoned mid-construction
- Carve a path through the overgrown survey zone to reach the AzTek Facility
- Navigate the deadly uncharted swamp and discover the secrets of the forest
- Uncover hidden truths about your mission and the Nova Genesis system
- Gain access through the System Map in the Genesis II Station Command Core
Holochamber
- Reduced HP scaling for enemies in Holochamber
- Primary Ammo Kiosks will no longer appear in Holochamber. A replacement kiosk will appear in a future update
- Fixed an issue that sometimes caused players to enter Lockjaw Cellblocks at Level 0 with 0 credits
- Fixed a minor texture issue in Titus Holochamber’s start room
- Fixed an issue where players could gain XP despite being at the level cap
Characters
- New NPC: Uthste
- Jr. Officer in an Aesrenan Elite Guard detachment for Commander Draven
- Guarding the Archives Ring on the Genesis II Station
- An early playtester of Dr. Hadley’s Holochamber
- Interested in learning more about other life forms
- New Enemy: Medastia Sporangium
- Zoospore dispersal growth in a Medastia fungal colony
- Exhales Gorgon Spores while medastia gestate
- Heals nearby Medastia
- New Enemy: Grass Raptor
- Apex predator of the [REDACTED] grasslands
- Hunts both alone and in packs
- Quickly closes short distances to deliver a powerful bite attack
- New Enemy: Swamptrap
- Lurks in and near [REDACTED] wetlands
- Captures prey in its powerful jaws
- Deadly in high stakes combat zones
- Stryker Skills Update
- Assault Harness damage increased
- Barrage damage increased
- Plasma Blast damage increased
- Remote Charge double damage bug fixed
Weapons
- New Weapons Manufacturers
- Nazuna Group
- Produce widest range of weapons
- No high level perks
- Produce Handguns, Assault Rifles, DMRs, SMGs, Combat and Slug Shotguns, LMGs, Rocket Launchers, Grenade Launchers, Sniper Rifles and Mininguns
- Wolf Weapons
- Specialize in maximum damage output
- Produce Handguns, Assault Rifles, Burst Rifles, SMGs, Combat and Slug Shotguns, LMGs, Rocket Launchers, Burst Rocket Launchers, Grenade Launchers, Burst Grenade Launchers,Sniper Rifles
- Nazuna Group
- Primary weapons no longer require or consume reserve ammunition (Special weapons are unaffected)
- UI has been updated to reflect this change
- Primary Ammo bricks will no longer drop in-game
- The [Relentless] perk has been reworked
- Rate of Fire increase happens sooner and increases up to two times
- The Rate of Fire will reset after 2 seconds of cease fire
- Level-dependent weapon quality curve has been adjusted for Campaign (Holochamber Arcade unaffected)
- Reduced healing amount on [Battle Medic] Exotic perk
- Extended Clip perk has been renamed to Extended Mag
- Removed Extra Mags perk from all primary weapons
Save System (BETA)
- Progression saving has been enabled for campaign, allowing progress to persist across sessions
- Campaign saving and Holochamber Arcade saving have independent save progressions
UI
- New Flyout menu animations
- New input interaction animations
- New Weapon Perks screen displaying perk information in Flyout menu
General Updates
- Lockjaw Mining Zone
- Fixed a bug where players were falling off the sides of some tall staircases
- Added some new falling debris in the warehouse area
- Solved a persistent collision issue with the stairs leading off of the mining floor
- Updated art throughout the level
- Lockjaw Cell Blocks
- Added a continue point at the entrance of the Distribution Hub to prevent players getting trapped behind a locked door, unable to continue
- Updated art in the Military Warehouse to improve player navigation
- Fixed an error with spotlight intensity in the Military Warehouse
- Adjusted art in A Block and Atmospheric Control to fix an issue where players could see outside the level
- Updated language in mission objectives for consistency
- Added an objective completion for reaching the asteroid surface
- Genesis Station
- Fixed several small art issues
- Made small adjustments to NPC dialogue
- Added Aesrenan Elite Troopers to maintain order on the station
- Decorated for Halloween
- Titus
- Updated rotating movement on all research table holograms
- Fixed character dialogue typos and improved readability
- Improved minimap sector naming to increase legibility
- Improved logic on Tych’s radio transmissions to more accurately respond to mission completion order
- Fixed an error where Tych’s spoken dialogue was updating too quickly
- Updated the mission objectives to keep the player up to date on their battery count
- Added a weapons cache to the secret room in the Sinkhole caverns
- Fixed the drill collision issues
- Fixed an issue where the Brood Watcher mini-boss disappearing when players left the combat zone
- Decorated for Halloween
Halloween Event
- Genesis Space Station is haunted!
- Visit the graveyard on Titus
- Seasonal objective pickups in Holochamber Collector missions
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