Update 0.3.0 – Planet Titus & Holochamber Quick Saving
v0.3.0
Campaign
- New Level: Planet Titus
- Visit the last functioning colony in the Nova Genesis system
- Battle across the surface world to restore communications between settlements
- Discover the hidden dangers of the lost Drill Site Two
- Explore the sprawling underground cavern system in your search for Dr. Hadley
- Gain access to Planet Titus by finishing Lockjaw Prison and using the System Map in the Genesis II Station Command Core
Holochamber
- Quick Saving has been added to Holochamber Arcade (currently available for Player 1 only)
- When in the starting room, players can save their current character and floor progress and then immediately exit the game mode
- This feature gives players the ability to maintain progress on a run without continuous playtime.
- When players fail a run or exit via any means besides the Quick Save, their Quick Save progress will be deleted
- Updated weapon kiosks in Titus Underground and Asteroid Holochamber with new true power
Characters
- New Character: Corporal Tych
- Titus Drill Site Senior Field Engineer
- Location [UNKNOWN]
- Assists Player(s) in their search for Dr. Hadley
- New Enemy: Deagus Brood Watcher
- Fully grown Deagus warriors that return to the hive
- After mating with the Queen, they defend the hatchery
- Brutally eliminates all trespassers
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Engineer Class
- New Skill: Cryo Grenade
- Throw a grenade that freezes enemies on detonation
- Upgrades in development
- New Skill: Cryo Grenade
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Juggernaut Class
- New Skill: Overcharge
- Reroute power to fists and deal massive melee damage
- Upgrades in development
- New Skill: Overcharge
UI
- Added “New Game” and “Continue” buttons to Main Menu under Campaign options
- “Continue” button currently loads the Genesis II Station (Saving System is still in development!)
- Updated flyout menu character animations
- Updated flyout menu Skills and Stats UI with new buttons and info
General Updates
- Flyout menu will now open to the Weapons tab by default
- Fixed bug where enemies could not reach player(s) in Lockjaw Mining level near the crane sequence in Loading Zone A
- Ammo caches are no longer destroyed on use in Campaign
- Fixed lighting in Lockjaw Cellblocks Warehouse to show main pathway near exit ramp
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