Update 0.2.4 Now Available!
Hey everybody! Update 0.2.4 has arrived with Lockjaw Prison Part 2 and the all new Lockjaw Mining Holochamber. More juicy details below!
v0.2.4
Campaign
- Part 2 of the introductory mission Lockjaw Prison is now live!
- Make your way through the Lockjaw cell blocks on your way to the asteroid surface hangar
- Survive a pirate invasion as you head for the escape craft
- Face off against fully functional Warden bots
Holochamber
- NEW Holochamber map: Lockjaw Mining
- This Holochamber features enemies introduced in the Lockjaw Mining portion of the campaign
- Boss encounters have been updated
- Boss fights now periodically spawn enemies
- Players can now begin boss fights by walking into the red hologram located in the arena
- Updated Jungle Ruins Boss room layout
- Floor progress gains from completing missions now scales with the current floor by mission type and floor number
- Successive floors require more points to complete, making higher floors last longer
- This will incentivize completing more missions on each run
- Experience points awarded by missions now scales with the current floor, with different base values for each mission
- During Collector and Looter missions, enemies will only drop health, ammo, and any other mandatory items. Weapons, credits, and experience points will not be rewarded by enemies during these missions.
- There is a 5-second delay before enemies spawn when entering a new floor
- Drills in Titus Caverns Holochamber are now animated
Enemies
- New enemy: CT-G1 Warden (fully functional)
- Enemy type: Robotic stage boss
- New enemy: Skorlac Warrior
- Enemy type: Alien mid-range skirmisher
- New enemy: Cal’lun Goblin
- Enemy type: Alien melee fighter
- Spyder Queen
- Queen’s damage is now affected by damage multipliers (difficulty, num of players, HC floor, etc). Because of this, the base damage of her attacks has been adjusted
- Lightning Strike (Roar Attack): Reduced damage from 300 to 90
- Static Slash (Stab Attack): Reduced damage of thunderbolts from 200 to 80
- Discharge Quake (Jump Attack): Reduced damage of thunderbolts from 150 to 70
- Discharge Quake (Jump Attack): Reduced damage of AoE from 300 to 200
- Queen’s thunderbolts spawned by Static Slash and Discharge Quake will only do one instance of damage to a given player, per thunderbolt
- Thunderbolts spawned by the Static Slash attack now have a slight V-shape pattern to make them slightly easier to evade
Weapons
- Damage and crit modifiers based on rarity have been adjusted
- Rare weapons: Damage multiplier reduced from x4.25 to x4
- Legendary weapons: Damage multiplier reduced from x5.5 to x5.25
- Legendary weapons: Crit chance reduced from 12% to 10%
- (Developer note: Exotic weapon stats are categorized along with Legendary weapons)
- Added Minigun power weapon (Campaign only)
Characters
- The Assassin has a new character model
- In-game player model and UI portrait now feature finalized version
UI
- Updated News feed on Main Menu
- Nintendo Switch Controller button swapping option in Controls Menu (A&B swapped, X&Y swapped)
- Updated gamepad control scheme image reference to include camera zoom and emotes
- Added Main Menu Loading screen
General Updates
- Engineer now starts with Assault Rifle
- Added shield damage effect on player character model