Update 0.2.3
Hey everybody! Update 0.2.3 is now available! Happy Pi Day!
0.2.3 Patch Notes
//– Gameplay Changes — //
— Training Room —
- Players can now fast-travel directly to the Test Range and Combat Training Armories and get into the action right away
— Holochamber —
- Enemy wave configurations have been updated in the following Holochamber maps
- Caldera
- Jungle Ruins
- Caverns
- Enemy spawn density per wave has been increased
- New Spawning Method
- Improved spawn timing consistency
- Adjusted spawning mechanisms to prevent enemies from overwhelming players and keeping them constrained to one area for most of the floor run
- This change also encourages players to explore more of the floor in order to complete objectives
- Enemy spawn rate increased across the board except for during the Looter Mission (it is tuned separately)
- Looter Mission now causes the spawn rate to decrease when active
— Sandbox —
- Prison Guard (Baton bot)
- Baton base damage reduced
- Prison Enforcer (Shotgun bot)
- Shotgun pellet damage increased
- Shotgun pellet range decreased
- Egg Sacs now spawn Grub eggs
— UI —
- Early Access Roadmap button added to the Main Menu
— Misc —
- Added camera zoom cycling for gamepad using up on the D-Pad
// — BUG FIXES — //
- Fixed navigation and collision issues in Lockjaw Prison Part I
- Fixed an issue where the total credits value was not updated after being spent in a kiosk
- Fixed an issue where grubs spawned at enemy level 0 from Egg Sacs in the Holochamber
- Fixed an issue where the Prison Mech Boss was not being tracked by the camera
- Fixed an issue where extra enemies in the Prison Mech Boss fight could kill players after Mission Completed
- Fixed the no-collision issue with canister carts in Caverns HC
- Fixed an issue causing enemy health values to increase at a higher-than-intended rate, which gave rise to other issues such as ammo economy and combat encounter duration
- We will be monitoring this change and make adjustments as needed
- There is a comprehensive sandbox balance pass planned for a future update
- Fixed an issue where burst weapons could fire more projectiles than capacity, leading to negative ammo
- Fixed an issue causing “Objective Complete” and “Anomaly Detected” text to overlap in some cases
- Fixed an issue allowing enemies to spawn after the “Anomaly Detected” wipe if the floor progress is “Awaiting mission completion”
- Fixed an issue in campaign preventing enemy damage scaling by level
- Enemies should now do more damage in campaign as their level increases