Update 0.6.2
Solar Purge Update 0.6.2 is now available on Steam! New Holochamber Power-Ups, new Engineer Skill, new unlocked Space Station zone, bug fixes and much more!
v0.6.2
Holochamber Power-Ups
- Supercharge your gameplay with new power-ups dropping in Holochamber: Arcade! Extra damage, stat bonuses, and more are available to collect if you’re lucky
- Temporary Power-Ups grant a tremendous boost and visual flair to the player for a limited time:
- These include: Super Damage, Super Armor, Super Experience, Super Rich, Super Health, and Super Score
- Permanent Power-Ups boost the stats (Offense, Support, Special) of your character for the entire duration of the arcade run:
- These include: Offense Boost, Support Boost, Special Boost, and Omni Boost
- You can find Power-Ups by defeating enemies and finding special Power-Up Caches around the simulation floor
New Skills
- New Engineer skill “Optimize”
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- Overcharge your summons (turrets, spider bots, etc.) to unleash more mechanical mayhem!
General Updates and Fixes
- Gameplay
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- Updated the Stats window in the Flyout Menu with colored icons for Shield, HP, and Shield Regen
- Added new logic for locked caches (unlocked with Cypher decoder keys)
- Added Cypher Key Kiosk
- Added new Locker and Container Caches
- Added Skill Category icons to Advanced skill screen
- Skill power level is now being tracked by the save system
- Fixed an issue where the stat bonus to the Engineer’s Turret stats only affected the left barrel projectile
- Decreased charge time on Skorlac plasma grenade and increased AoE countdown brightness
- Fixed an issue where de-spawning caches could lock players out of using interactables
- Lockjaw Mining
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- Solved a bug that caused Power Weapons to drop in the level
- Updated the tutorial popup timing to start at the beginning of the level
- Temporarily disabled two early voice lines from the Prison Attendant
- Fixed some minor collision issues on level geometry
- Added new dead bodies past mining floor
- Updated and added unique enemy encounters past the mining floor
- Falling debris now deals enough damage to kill enemies
- Miniboss now gives EXP
- Damaged Warden Mech now deals 2X bullet and missile damage
- Fixed bugs on caches throughout the level allowing multiple uses
- Fixed a final instance of weapons chest to replace with credits
- Messed around with blueprints and triggers to change where the new level loads in
- Cleaned up navigation and blocking volumes in the tram area
- Defeating the Warden now opens up access to the Prisoner Transfer area
- Updated art around the boss room and new tram area
- Enemy Power Levels have been increased in Mining zone for balance testing
- Power Weapons have been moved to the beginning of Titus and no longer drop in Lockjaw
- Lockjaw Cell Blocks
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- Expanded the starting area to include the Tram from the Mining zone
- Added a specialty cache in B Block containing Bot Damage weapons
- Added prisoners at visible windows throughout the level
- Updated and added unique enemy encounters in the Distribution Hub
- Created camera zooms for the crossroads Distribution Hub
- Slightly expanded art there to account for the additional camera view
- Solved a multiplayer bug where players could become stuck on the other side of the collapsing bridge between X Block and the Observation Walkway
- Minor art, lighting and VFX updates throughout the level
- Improved collision on the tall angled wall at the old level start to keep the player from disappearing behind the geometry as easily
- Fixed bugs on caches throughout the level allowing multiple uses
- Updated and added unique enemy encounters in the Military Warehouse
- Added a new encounter before Surface Elevator sequence
- Temporarily disabled enemy encounters in the Surface Elevator while we fix a respawn bug
- Doubled the speed of the Surface Elevator for now until the respawn fix is implemented
- Space Station
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- New Area: Engineering Bay
- Access to Engineering and the Engineering Ring is now granted after completing Titus
- Added the Cypher Key Kiosk – purchase keys to unlock hidden chests
- Added the SP Respec kiosk – regain all of your spent SP and try a new Skill Build (for a price)
- Many more customization options and ways to spend currency coming in future updates!
- Maintenance Bots throughout the level now have new voiced dialogue!
- Added a previously unused dialogue update for a Maintenance Tech
- Updated post-Titus dialogue for Jorge and the Station Guard
- Added new lockers to Dr. Hadley’s Lab and Hangar
- Updated Maint. Bot dialogue VO
- Fixed issue with Post Titus Maintenance Bot dialogue logic for Juggernaut
- Fixed several instances of Caution Tapes floating in front of the doors
- Unlocked the Command Center door to the Engineering Corridor by default
- Moved Jorge to the end of the Engineering Corridor
- Moved the patrolling Aesrenan Trooper from the Engineering Corridor to the Barracks Corridor
- Updated default and post-Titus dialogue for Jorge to fit his new locations
- Solved a logic issue that was causing Billie to not offer unique dialogue options post-Titus
- Cleaned up grammar and punctuation on NPCs
- Fixed an issue causing Quinn’s and Sparks’ animations to reset after every line in their post-Titus dialogue
- New Area: Engineering Bay
- Titus
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- Power Weapons are now available after starting the first quest!
- Power Ammo now drops after opening the first Power Weapons cache
- Updated grammar and punctuation on NPCs throughout the level
- Updated a branch of Tych’s dialogue that was referring to a very outdated build of the Sinkhole area
- Updated Sanders’ dialogue to prevent formatting errors when playing on Steam Deck
- The cave by Drill Site 4 now shows up on the Minimap
- Fixed several small minimap marker bugs in the Site 4 cave
- Moved the West Gate Guard to better match the positioning of the East Gate Guard
- CommsNet Bot now has voice acting enabled
- Fixed bugs on caches throughout the level allowing multiple uses
- Player can no longer exit the Deagus Brood Watcher’s chamber in the Sinkhole without first collecting the Battery
- CommsNet Tower Maintenance Bot is now fully voiced
- Oterion Wetlands
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- Added locker caches and new locked weapon caches
- Cleaned up misc foliage
- All light pylons have been scaled up throughout Wetlands for better visibility
- Added new swamp water shaders and VFX
- HQ Maintenance Bot now has voice acting enabled
- Cleaned up NPC grammar in the Boomtown area
- Fixed bugs on caches throughout the level allowing multiple uses
- Cleaned up collision on more ruined staircases in the Wetlands
- Solved an issue that was causing one of the destroyed B3 bots to move and attempt to interact with the player
- Fixed multiple errors surrounding the data module quest:
- Dr. Hadley no longer references the quest if the player hasn’t started it
- Updated how loot drops after defeating B3-L1-4L south of the Wetlands
- Improved language on quest completion at the Forward Base
- Updated boundary art near the entrance of the Wetlands
- Added interaction prompt text for the Lost City Key pickup
- Added a locked weapons cache in a hard-to-find area near the end of the Wetlands
- Oterion Lost City
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- Turned off the lingering Halloween player spotlight
- Added an ammo cache in the Grassy Clearing
- Fixed some errors which were impacting enemy pathing
- Fixed bugs on caches throughout the level allowing multiple uses
- Players can now move diagonally between stone tiles in the final trap room
- Cleaned up some art throughout the level
- Oterion Ruined Sanctum
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- Cleaned up collision at the starting door – players should no longer get caught on the invisible walls there
- Fixed the starting door disappearing into the floor tiles as it opened
- Locked the first interior door and added a pylon nearby to unlock it; now all doors in the level are consistent
- Slightly adjusted art in the area around the door
- Improved collision on some rubble piles
- Added art to the Antechamber’s back wall
- Raised up some waterfall FX whose origin points were visible from certain camera angles inside the Antechamber
- Rygar
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- Fixed bugs on caches throughout the level allowing multiple uses
- Added the unique Chatka Shotgun “Kamchatka”
- Small art updates throughout the level
- Known Issues
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- Skill power level is not saving correctly. We have found the root cause and are working on a potential fix. This will take a bit of time, but should ideally be in the next update!
- Lockjaw Mining’s Tram Station area is not yet included on the Minimap
- Player melee strength is not increasing on level up as intended; a fix is in the works
- Some materials on Rygar are still not working as intended. A fix is underway, but cannot go live without some major under-the-hood changes to the Skill system. This may take a few updates to go live.