Halloween Update 0.6.1
Solar Purge Halloween Update 0.6.1 is now available on Steam! Check out the haunted Campaign levels, collect skulls and pumpkins in the Holochamber and hang out with the Ghost Spyders in the Space Station. Also be on the lookout for bonus weapon caches…. as well as Scary Face and Mr. Spooky!
v0.6.1
Halloween Update
- Spooky Season has Arrived!
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- Find and Talk to Mr. Spooky and Scary Face on each planet in the Nova Genesis system
- Collect skulls and pumpkins in Holochamber Arcade mode
- Hang out with the Ghost Spyder pet in the Station
- Check out haunted maps throughout the Campaign both old and new!
General Updates and Fixes
- Weapon Perks
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- Uncommon weapons will now always spawn with 1 perk
- Duplicate perks will no longer roll on weapons
- Incendiary perk damage now matches weapon quality
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- Characters
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- Stryker
- Barrage skill Level 3 is no longer attached to the character for easier targeting
- Stryker
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- Lockjaw Mining
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- Slightly reduced the delay on the cinematics for unlocking doors throughout the level
- Updated staircases throughout the level to fix any remaining collision issues
- Updated collision on several diagonal floor tiles which could temporarily “trap” players if they approached from certain angles
- Titus
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- Fixed punctuation on Sanders’ initial dialogue
- Titus Queen’s Nest
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- Fixed a rare bug where the player could dodge roll into the nest and land precisely in the middle of the 3 stalagmites, becoming stuck
- Oterion Wetlands
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- Updated art and collision near the central Wetlands data-module
- Cleaned up grammar on Xander’s dialogue
- Fixed several issues where players could get stuck on staircases and stone blocks during combat situations
- Oterion Lost City
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- Improved collision near the statue by the Waterworks entrance
- Rygar
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- Updated art and visual fx throughout the level
- Added minimap sector triggers throughout the level
- Light beacons now have a minimap marker once activated for the first time
- Added small explorable area on the north east side of the map
- Fixed a bug causing player weapon fire to impact some invisible collision walls
- Greatly improved collision on ice and frozen objects
- Genesis II Station
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- Fixed grammar on Lt. Anwar post-Oterion dialogue
- Fixed punctuation on Lesedi initial dialogue
- Updated animations for Holden’s initial and post-Titus dialogue
- Updated animations for Mustafa’s initial dialogue
- Updated animations for Nekane’s post-Titus dialogue
- Holochamber Arcade
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- Increased max size of Titus simulation area by 150%
- Arcade Scoring
- Swapped the green and yellow coloring of the score widget
- Elite enemies now give bonus score proportional to overall dungeon progress
- Score granted by enemies is now affected by a multiplier corresponding to the difficulty
- Easy: x0.75
- Normal: x1.0
- Hard: x1.25
- Extreme: x1.75
- Brutal: x2.25
- Known Issues
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- Terrain edge collision and art updates are still a WIP on Rygar
- A rare bug may sometimes cause the weapon cache in a secret area on Titus to vanish
- Some NPCs in the Station are not updating their dialogue correctly post-Titus