Update 0.6.6 Preview

Hey everyone! We have been hard at work on the next major Solar Purge Update 0.6.6 and wanted to give you all a sneak peek!

Skill System 2.0

There were quite a few features relating to character skills that we wanted to bring to the game, but weren’t feasible with the current skill system logic. Time for an overhaul! We have started to rip out the old logic for a brand new system that will unfold over future updates, with the first major change coming to how skill cooldowns function. The new system allows for skills to modify their Charges (how many times you can use it), Recharge rate (cooldown time) all at runtime! This will allow other mechanics including Weapon Perks, other Skills, gameplay modifiers, Enemies and getting kills / hits to dynamically change these while you play!

Uncharted Sectors 🧭

In the last major livestream we talked about the all new Uncharted Sector missions that will be debuting in the mid-late Campaign! We will be releasing the very first mission in this series with Update 0.6.6 with more variants. These Sectors become available after completing the main story Campaign mission on that particular planet. You will fight through hordes of enemies searching for lost loot caches and Unique Weapons in each of the 3 Sectors leading up to the Finale. Completing the Finale sector will grant you and your friends with tons of loot, and give you a choice of going deeper into the next Sector or returning to the Overworld with your spoils!

Audio Updates 🎧

We also have new voice over lines for the Lockjaw Prison Security Guard Bots, and new sound effects for spike traps. You can expect more sound and VO quality of updates in the future!

UI Updates ▶️

After lots of internal discussions, we decided to modify the crucial stats that appear when displaying weapons info. These changes will hopefully make for better decision making when choosing weapons to run with. We have also updated the perk icons to stand out better against the background… and highlight unique versions!

The flyout menu is also getting art updates with new textures and visible categories for Offense, Support and Special skills!

 

New Weapons, Perks & Skills 🔫

Brand new Exotic Weapons are coming… more details on those soon!

Built for use with the Skill System overhaul, new weapon perks have been added for giving back energy. Increase your skill regeneration rates by defeating enemies or landing big hits!

A brand new Assassin skill will also be debuting, allowing you to distract your enemies and engage a cloaking device!

 

We’re excited to get your feedback on all of these changes and quality of life improvement in this next big update!