Update 0.2.2 – First Campaign Level Available Now!
Hey everybody! Version 0.2.2 is now available with the first level of the Campaign –
Lockjaw Prison Part 1!
0.2.2 Patch Notes
New Features
Campaign
- Lockjaw Prison Part 1
Holochamber
- Underground Caverns Map
- Night Setting for Jungle Ruins
- Overhauled Enemy Spawning System
- Mission Objective Progress Bar
Weapon Perks
- Deprecator – Extra Bot Damage
- Predator – Extra Alien Damage
- Exterminator – Extra Bug Damage
- Hunter – Extra Beast Damage
- 12 Pellets – Extra Shotgun Pellets
- Offense+ – Bonus to Offense Skills
- Support+ – Bonus to Support Skills
- Special+ – Bonus to Special Skills
Enemies
- Security Guard
- Automated Turret
- Mech Warden
Menus
- Difficulty Selection Screen
- New Playable Content Indicator
Gameplay Changes
Enemies
- Elite Enemies will only spawn after Level 5
Character Classes
- Skills now level up with your character and are split into 3 Categories (Offense, Support, Special)
UI
- Skills in the Flyout Menu are now organized by Category (Offense, Support, Special)
Bug Fixes
Audio
- Music Volume increases for each Holochamber floor